首页> 外文OA文献 >Eksperimentasi Model Pembelajaran Kooperatif Tipe Jigsaw dan Group Investigation (Gi) pada Pembelajaran Dimensi Tiga Siswa Kelas X SMA Negeri Se-kabupaten Wonogiri Ditinjau dari Tingkat Kecerdasan Emosional Tahun Pelajaran 2012/2013
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Eksperimentasi Model Pembelajaran Kooperatif Tipe Jigsaw dan Group Investigation (Gi) pada Pembelajaran Dimensi Tiga Siswa Kelas X SMA Negeri Se-kabupaten Wonogiri Ditinjau dari Tingkat Kecerdasan Emosional Tahun Pelajaran 2012/2013

机译:就2012/2013学年的情绪智力水平而言,对Wonogiri地区高中X级学生的三个维度的拼图合作学习模型和小组调查(Gi)实验模型

摘要

The objectives of this research were to investigate: (1) which one providing better learning achievement, the Jigsaw learning model, GI or direct instruction; 2) which one having better learning achievement, the students with high, medium or low emotional quotient (EQ); 3) in each category of EQ, which one providing better learning achievement, the Jigsaw, GI or direct instruction; 4) in each type of the learning model, which one having better learning achievement, the students with high, medium or low EQ. This research was a quasi-experimental research using factorial design of 3x3. The population of the research were all students of the Public Senior High Schools in Wonogiri Regency. The samples were chosen by using stratified cluster random sampling. The samples of the research were tenth grade students of SMA N 1 Wonogiri, SMA N 2 Wonogiri, and SMA N 1 Sidoharjo. In collecting the data, the instruments used were test and questionnaire. The technique of analyzing the data was unbalanced two-ways Anova. The results of the research are as follows: (1) the Jigsaw result in a better learning achievement than GI and direct instruction, the GI result in a better learning achievement than direct instruction; (2) the students with the high EQ result in a better learning achievement than the students with the medium or low EQ, the students with the medium EQ result in a better learning achievement than the students with the low EQ; (3) the students with the low EQ, the Jigsaw, GI and direct instruction have the same learning achievement; the students with the medium EQ, the Jigsaw and GI result in the same learning achievement, the GI learning model and direct instruction result in the same learning achievement and the Jigsaw result in a better learning achievement than direct instruction; the students with the high EQ the Jigsaw and GI result in the same learning achievement, and both result in a better learning achievement than the direct instruction; (4) in the Jigsaw and GI, the students with the low and medium EQ result in the same learning achievement, but students with the high EQ result in a better learning achievement than the students with the low or medium EQ, in the direct instruction, the students with the low, medium and high EQ result in the same learning achievement.
机译:这项研究的目的是调查:(1)提供更好学习成果的人,拼图学习模型,GI或直接指导者; 2)哪一个学习成绩更好,哪些学生的情商高,中或低。 3)在EQ的每个类别中,可以提供更好的学习成绩的是拼图,地理标志或直接教学; 4)在每种学习模型中,具有较高,中等或较低情商的学生,具有较好的学习成绩。这项研究是使用3x3析因设计的准实验研究。研究的人群都是Wonogiri摄政学校的公立高中的学生。通过分层聚类随机抽样选择样本。研究的样本是SMA N 1 Wonogiri,SMA N 2 Wonogiri和SMA N 1 Sidoharjo的10年级学生。在收集数据时,使用的工具是测试和问卷。分析数据的技术是不平衡的双向方差分析。研究结果如下:(1)拼图游戏的学习成绩优于地理教学和直接教学,地理信息教学的学习成绩高于直接教学。 (2)情商高的学生比情商中或低的学生有更好的学习成绩,情商中等的学生比情商低的学生有更好的学习成绩; (3)情商,拼图,地理标志和直接教学能力低的学生学习成绩相同;具有中等情商,曲线拼图和地理标志的学生获得相同的学习成绩,通过地理标志学习模型和直接教学获得的学习成果也相同,而曲线拼图获得的学习成绩要比直接教学好;智商高的学生,拼图和GI的学习成绩相同,并且比直接指导的学习成绩更好; (4)在拼图和地理标志中,在直接教学中,情商低和中的学生获得相同的学习成绩,但情商高的学生比中或情商低的学生获得更好的学习成绩。 ,具有较低,中等和较高情商的学生会获得相同的学习成绩。

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